So with todays maintenance which started a few hours early, we're getting the much anticipted or much dreaded depending on which side you're on, balance patch. This isn't the 14.1 update but rather the large patch designed to essentially "renew renewal" fixing up some of the things that didn't work out quite right when Renewal came out a year ago.
There's really only 3 major changes, the item mall, monster dex/exp and class skill rebalancing.
The item mall is a new little button at the top right of your screen next to the mini map. This feature really just makes buying things at the kafra much more convenient and also gives the developers some more capabilities to expand the kafra shop without needing to hire another kafra girl to hang out at Eden HQ. Just imagine being out in a dungeon somewhere and buying light blue sp pots or a battle manual without having to go back to town. Pretty cool feature I must say.
Monster dex/hit requirements and exp is also being adjusted. Since renewal came out monsters required higher levels of dex for you to hit them and if you knew what you were doing, you'd have no problem with that. HOWEVER, most people just can't quite understand why they need to invest more stat points into a stat to just hit a monster, so monster dex/hit requirements are being adjusted so that you'll need some dex to hit monsters higher than you but you should be able to hit monsters around your level based on the hit rate you get just for being around that level.
Monster EXP also gets changed as well. Since renewal, monster EXP was quite generous for those from 1-99 but pretty low once you hit 3rd class. The change will cause monsters from levels 1-99 to give you less exp per kill and higher level monsters more. This is supposed to make killing monsters and leveling feel more linear but given how iRO is NOT a community that likes to grind but do easy mode turn ins for levels, I see this as a BAD thing unless they decide to remove turn ins entirely. I mean I can already 150 a character easily just by doing the turn ins and since they're going to scale up the monster exp on the upper tier turn ins, that just makes getting to 150 even easier. The rescaling of EXP is nice if you're grinding but I highly doubt there's a lot of people that actually grind their characters these days.
Finally, there's the actual class/skill balancing. If you've been following iRO on the warp portal forums or on iRO wiki, you'll realize that this is going to be something where a lot of people will return that quit after renewal kicked in and where people WILL quit because they can't deal with the fact that their once Over Powered skills are not quite as over powered.
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